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Manouchehri Azita, Ozturk Ayse and Sanjari Azin

In this article we illustrate how one teacher used PhET cannonball simulation as an instructional tool to improve students' algebraic reasoning in a fifth grade classroom. Three instructional phases effective to implementation of simulation included: Free play, Structured inquiry and, Synthesizing ideas.

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Zachary A. Stepp

“It's a YouTube World” (Schaffhauser, 2017), and educators are using digital tools to enhance student learning now more than ever before. The research question scholars need to explore is “what makes an effective instructional video?”.

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Erell Germia and Nicole Panorkou

We present a Scratch task we designed and implemented for teaching and learning coordinates in a dynamic and engaging way. We use the 5Es framework to describe the students' interactions with the task and offer suggestions of how other teachers may adopt it to successfully implement Scratch tasks.

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Jessica T. Ivy, Sarah B. Bush and Barbara J. Dougherty

To promote reversibility and strengthen number sense, we created an engaging and novel rational number exploration, which promoted flexible and reflective thinking. A class of fifth-grade students took an active role in a collaborative learning task, discussed their strategies, revisited the task, and reflected on their self-constructed generalizations.

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Sarah B. Bush, Richard Cox and Kristin Leigh Cook

Contributors to the iSTEM (Integrating Science, Technology, Engineering, and Mathematics) department share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K–grade 6 classrooms. The authentic STEAM project described here was born of a critical need of one child in the community. Using the Design Thinking framework, a class of fourth graders embarked on what was arguably the most meaningful school project of their lives. We place an explicit focus on the M in STEAM.

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Hoyun Cho and Carolyn Osborne

Postscript items are designed as rich grab-and-go resources that any teacher can quickly incorporate into his or her classroom repertoire with little effort and maximum impact. A personal timeline provides a rich and relevant context this month for students' to investigate numbers and number relationships.

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Beth Bos, Lucy Wilder, Marcelina Cook and Ryan O'Donnell

The Common Core State Standards can be taught with Minecraft, an interactive creative Lego®-like game. Integrating Science, Technology, Engineering, and Mathematics (iSTEM) authors share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K—grade 6 classrooms.

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Mi Yeon Lee

The goal of the project this month is for students to design and build a tinfoil boat that is capable of carrying the maximum weight with the least expense, learning the scientific concept of buoyancy; incorporating the technological tool of TinkerPlots; applying engineering principles to designing and building a boat; and using mathematical knowledge of area, graphs, and data analysis. Integrating Science Technology Engineering in Mathematics (iSTEM) is the venue for ideas and activities that stimulate student interest in these integrated fields in K–grade 6 classrooms.

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Amanda Sibley and Terri L. Kurz

Earth Day presents an annual opportunity to discuss sustainability with students. This article describes a six-week unit that integrated sustainability and mathematics at the intermediate elementary school level. Students explored a topic and identified solutions that would support preserving resources for the betterment of our planet. The iSTEM (Integrating Science Technology Engineering in Mathematics) authors share ideas and activities that stimulate student interest in the integrated fields STEM in K—grade 6 classrooms.

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Nevin Iliev and Frank D'Angelo

Enable children of all backgrounds to move beyond their current knowledge base and make culturally relevant mathematical connections.