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Puddle Play!
Deanna Pecaski McLennan
5 Ways to Improve Children's Understanding of Length Measurement
Mi Yeon Lee and Dionne Cross Francis
These activities can support elementary school teachers in building students' conceptions of measurement.
A critical focus on the M in STEAM
Sarah B. Bush, Richard Cox, and Kristin Leigh Cook
Contributors to the iSTEM (Integrating Science, Technology, Engineering, and Mathematics) department share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K–grade 6 classrooms. The authentic STEAM project described here was born of a critical need of one child in the community. Using the Design Thinking framework, a class of fourth graders embarked on what was arguably the most meaningful school project of their lives. We place an explicit focus on the M in STEAM.
Problem: Rocket Ship Exploration
Claire Riddell
Exploring how many pattern blocks will completely fill the Rocket Ship puzzle, students are challenged to use the most and fewest number of blocks possible. They have the opportunity to explore the composition and decomposition of shapes and generalize ideas about the relationship between the size of the pieces and the number of pieces. Each month, elementary school teachers are presented with a problem along with suggested instructional notes; asked to use the problem in their own classrooms; and encouraged to report solutions, strategies, reflections, and misconceptions to the journal audience.
Clocks: For more than telling time
Jody Guarino
Postscript items are designed as rich “grab-and-go” resources that any teacher can quickly incorporate into their classroom repertoire with little effort and maximum impact. In this article, classroom clocks are used as an effective tool to support student understanding of basic number, fraction, and geometry concepts.
Learning Mathematics through Minecraft
Beth Bos, Lucy Wilder, Marcelina Cook, and Ryan O'Donnell
The Common Core State Standards can be taught with Minecraft, an interactive creative Lego®-like game. Integrating Science, Technology, Engineering, and Mathematics (iSTEM) authors share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K—grade 6 classrooms.
Classroom Photographs: Reframing What and How We Notice
Joy A. Oslund and Sandra Crespo
Use these three activities as professional learning community tools to support powerful conversations.
Tinkering with buoyancy
Mi Yeon Lee
The goal of the project this month is for students to design and build a tinfoil boat that is capable of carrying the maximum weight with the least expense, learning the scientific concept of buoyancy; incorporating the technological tool of TinkerPlots; applying engineering principles to designing and building a boat; and using mathematical knowledge of area, graphs, and data analysis. Integrating Science Technology Engineering in Mathematics (iSTEM) is the venue for ideas and activities that stimulate student interest in these integrated fields in K–grade 6 classrooms.
Pattern-Block Puzzlers
Cathery Yeh
Postscript items are designed as rich “grab-and-go” resources that any teacher could quickly incorporate into his or her classroom repertoire with little effort and maximum impact. The current article shares ideas for using Pattern Blocks to increase students' creativity and problem solving skills while extending their understanding of geometric reasoning and number sense.
Untangling Geometric Ideas
Claudia R. Burgess
This geometry lesson uses the work of abstract artist Wassily Kandinsky as a springboard and is intended to promote the conceptual understanding of mathematics through problem solving, group cooperation, mathematical negotiations, and dialogue.