We introduce the Into Math Graph tool, which students use to graph how “into" mathematics they are over time. Using this tool can help teachers foster conversations with students and design experiences that focus on engagement from the student’s perspective.
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Student Engagement with the “Into Math Graph" Tool
Amanda K. Riske, Catherine E. Cullicott, Amanda Mohammad Mirzaei, Amanda Jansen, and James Middleton
Using Scratch Programming to Explore Coordinates
Erell Germia and Nicole Panorkou
We present a Scratch task we designed and implemented for teaching and learning coordinates in a dynamic and engaging way. We use the 5Es framework to describe the students' interactions with the task and offer suggestions of how other teachers may adopt it to successfully implement Scratch tasks.
Leveraging Interactive Geometry Software to Prompt Discussion
Priya V. Prasad
Assess the robustness of students’ understanding of polygons and move students beyond drawing to constructing geometric shapes.
A critical focus on the M in STEAM
Sarah B. Bush, Richard Cox, and Kristin Leigh Cook
Contributors to the iSTEM (Integrating Science, Technology, Engineering, and Mathematics) department share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K–grade 6 classrooms. The authentic STEAM project described here was born of a critical need of one child in the community. Using the Design Thinking framework, a class of fourth graders embarked on what was arguably the most meaningful school project of their lives. We place an explicit focus on the M in STEAM.
Odd Shape Out
big solutions to little problems
Jo Ann Cady and Pamela Wells
Solutions to a previous Solve It problem are discussed, and the procedures used with problem solving are explored.
“Going Yard” with Meters
A cartoon exploring a problem about football is coupled with a full-page activity sheet.
Clocks: For more than telling time
Jody Guarino
Postscript items are designed as rich “grab-and-go” resources that any teacher can quickly incorporate into their classroom repertoire with little effort and maximum impact. In this article, classroom clocks are used as an effective tool to support student understanding of basic number, fraction, and geometry concepts.
Learning Mathematics through Minecraft
Beth Bos, Lucy Wilder, Marcelina Cook, and Ryan O'Donnell
The Common Core State Standards can be taught with Minecraft, an interactive creative Lego®-like game. Integrating Science, Technology, Engineering, and Mathematics (iSTEM) authors share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K—grade 6 classrooms.
Palette of Problems
Joel Amidon and Matt Roscoe
A monthly set of problems is aimed at a variety of ability levels.
Mathematical Explorations: Find the Distance: No Formula Necessary
classroom-ready activities
Ryota Matsuura and Yu Yan Xu
This activity involves finding the distance between two points in a coordinate plane and emphasizes reasoning from repeated calculations, which is one of the mathematical practices specified by the Common Core State Standards for Mathematics.