An escape room can be a great way for students to apply and practice mathematics they have learned. This article describes the development and implementation of a mathematical escape room with important principles to incorporate in escape rooms to help students persevere in problem solving.
Micah S. Stohlmann
Erell Germia and Nicole Panorkou
We present a Scratch task we designed and implemented for teaching and learning coordinates in a dynamic and engaging way. We use the 5Es framework to describe the students' interactions with the task and offer suggestions of how other teachers may adopt it to successfully implement Scratch tasks.
We modify a traditional bouncing ball activity for introducing exponential functions by modeling the time between bounces instead of the bounce heights. As a consequence, we can also model the total time of bouncing using an infinite geometric series.
John K. Lannin, Delinda van Garderen and Jessica Kamuru
This manuscript discusses two important ideas for developing student foundational understanding of the number line: (a) student views of the number sequence, and (b) recognizing units on the number line. Various student strategies and activities are included.
Debasmita Basu, Nicole Panorkou, Michelle Zhu, Pankaj Lal and Bharath K. Samanthula
We provide an example from our integrated math and science curriculum where students explore the mathematical relationships underlying various science phenomena. We present the tasks we designed for exploring the covariation relationships that underlie the concept of gravity and discuss the generalizations students made as they interacted with those tasks.
Gabriel Matney, Julia Porcella and Shannon Gladieux
This article shares the importance of giving K-12 students opportunities to develop spatial sense. We explain how we designed Quick Blocks as an activity to engage our students in both spatial reasoning and number sense. Several examples of students thinking are shared as well as a classroom dialogue.
Amanda Sibley and Terri L. Kurz
Here is a simple way to turn an ordinary whiteboard into an interactive tool that allows students to design and build pathways along which a sliding object will flow—within certain constraints—to reach its final destination. Students must reason, conjecture, test, conjecture again, and then retest their design features to determine a solution to the presented investigation.
A flight simulator presents a new STEM slant on students' knowledge of linear equations.
Melissa A. Stoner, Kristin T. Stuby and Susan Szczepanski
By implementing high-impact activities, such as designing a school and a skate park, mathematical thinking can be linked to the engineering design process.
Toni M. Smith, Padmanabhan Seshaiyer, Nathalia Peixoto, Jennifer M. Suh, Graham Bagshaw and Laurena K. Collins
Two activities help develop students' understandings of rate of change and slope within STEM contexts.