In this article we illustrate how one teacher used PhET cannonball simulation as an instructional tool to improve students' algebraic reasoning in a fifth grade classroom. Three instructional phases effective to implementation of simulation included: Free play, Structured inquiry and, Synthesizing ideas.
Manouchehri Azita, Ozturk Ayse, and Sanjari Azin
May 2020 For the Love of Mathematics Jokes
Erell Germia and Nicole Panorkou
We present a Scratch task we designed and implemented for teaching and learning coordinates in a dynamic and engaging way. We use the 5Es framework to describe the students' interactions with the task and offer suggestions of how other teachers may adopt it to successfully implement Scratch tasks.
Hamilton L. Hardison and Hwa Young Lee
In this article, we discuss funky protractor tasks, which we designed to provide opportunities for students to reason about protractors and angle measure. We address how we have implemented these tasks, as well as how students have engaged with them.
Over the past 100 years, technology has evolved in unprecedented fashion. Calculators, computers, and smart phones have become ubiquitous, yet school mathematics experiences for many children still remain without many powerful technological tools for the exploration of mathematics. We consider the evolution of some tools as we imagine a future.
The paper discusses technology that can help students master four triangle centers -- circumcenter, incenter, orthocenter, and centroid. The technologies are a collection of web-based apps and dynamic geometry software. Through use of these technologies, multiple examples can be considered, which can lead students to generalizations about triangle centers.
Lindsay Reiten and Susanne Strachota
A free tool encourages students to engage in the authentic practices of statistics and data analysis.
Scott G. Smith
Suggestions for incorporating calculator programming into the mathematics curriculum.
a good idea in a small package
Leigh Haltiwanger, Robert M. Horton, and Brooke Lance
Making mathematics meaningful is a challenge that all math teachers endeavor to meet. As math teachers, we spend countless hours crafting problems that will energize students and help them connect mathematical topics to their everyday lives. Being successful in our efforts requires that we allow students to explore ideas before we provide explanations and demands that we ask questions to promote a depth of thinking and reasoning that would not occur without such probing (Marshall and Horton 2009).
Thomas G. Edwards and Kenneth R. Chelst
In a 1999 article in Mathematics Teacher, we demonstrated how graphing systems of linear inequalities could be motivated using real-world linear programming problems (Edwards and Chelst 1999). At that time, the graphs were drawn by hand, and the corner-point principle was applied to find the optimal solution. However, that approach limits the number of decision variables to two, and problems with only two decision variables are often transparent and inauthentic.