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Student Engagement with the “Into Math Graph" Tool

Amanda K. Riske, Catherine E. Cullicott, Amanda Mohammad Mirzaei, Amanda Jansen, and James Middleton

We introduce the Into Math Graph tool, which students use to graph how “into" mathematics they are over time. Using this tool can help teachers foster conversations with students and design experiences that focus on engagement from the student’s perspective.

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Let's Hit the Target!

Manouchehri Azita, Ozturk Ayse, and Sanjari Azin

In this article we illustrate how one teacher used PhET cannonball simulation as an instructional tool to improve students' algebraic reasoning in a fifth grade classroom. Three instructional phases effective to implementation of simulation included: Free play, Structured inquiry and, Synthesizing ideas.

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Quick Reads: Engaging Geometry Students through Technology

a good idea in a small package

Janet B. Andreasen and Erhan S. Haciomeroglu

Dynamic software is used to teach geometry, tying into the Common Core's Standard 5, “Use appropriate tools strategically.”

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Back-to-school shopping

Kevin Phillippi

This department showcases students' in-depth thinking and work on previously published problems. The August 2012 problem scenario leverages back-to-school shopping advertisements for this real-life scenario about making purchases using discount coupons. To access the full-size activity sheet, go to http://www.nctm.org/tcm, Back Issues.

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Fostering optimization ideas in early grades

Abdulkadir Erdogan and H. Bahadir Yanik

iSTEM: Integrating Science, Technology, and Engineering in Mathematics authors share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K-grade 6 classrooms. This article describes how optimization ideas can be fostered in early grades through a game-based activity called Avoiding Invasion from Aliens

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Abby and the number line

Kurt J. Rosenkrantz

Students say some amazing things. Back Talk highlights the learning of one or two students and their approach to solving a math problem or prompt. Each article includes the prompt used to initiate the discussion, a portion of dialogue, student work samples (when applicable) and teacher insights into the mathematical thinking of the students. In this month's episode, a six-year-old rising first grader uses a computer simulation to understand addition and subtraction on the number line.

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Target Zombies with Plants and Math

a good idea in a small package

Terri L. Kurz

Plants vs. Zombies, a popular electronic game, is used to explore mathematics.

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Robots Bring Math-Powered Ideas to Life

Kasi C. Allen

A compelling contest motivates students and makes mathematics and STEM relevant.

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The Power of Problem Choice

Katherine A. G. Phelps

Fourth- and fifth-grade learners can use differentiated number sets within CGI problem structures to add and subtract fractions with unlike denominators.

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Virtual manipulatives to assess understanding

Pamela Edwards Johnson, Melissa Campet, Kelsey Gaber, and Emma Zuidema

Three preservice teachers used virtual manipulatives during clinical interviews with students of elementary school age. The technology exposed students' problem-solving strategies and mathematical understanding, promoting just-in-time teaching about the target content. The process of completing and reflecting on the interviews contributed to growth of the preservice teachers' technological pedagogical content knowledge.