Quick! Draw!

Author: Adele Hanlon
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The Quick Draw game consists of a figure with a variety of embedded geometric shapes that students draw from memory. Rich in geometric vocabulary and spatial skills, this activity is a great way to start the day. Postscript items are designed as rich grab-and-go resources that any teacher can quickly incorporate into his or her classroom repertoire with little effort and maximum impact.

Contributor Notes

Adele Hanlon, ahanlon@ju.edu, is an assistant professor of mathematics education in the School of Education at Jacksonville University in Jackson ville, Florida.

Edited by Martha Hildebrandt, mhildebrandt@chatham.edu, who teaches under graduate and graduate math education and math courses at Chatham University in Pittsburgh, Pennsylvania

Cathery Yeh, catheryy@uci.edu, a graduate student in the School of Education at the University of California, Irvine. Submit your quick game, puzzle, activity, or instructional strategy along with suggestions for how this idea can be used by teachers of different grade bands (K-1, 2-3, 4-6). Send submissions of no more than 250 words to this department by accessing tcm.msubmit.net. See detailed submission guidelines for all departments at www.nctm.org/tcmdepartments.

(Corresponding author is Hanlon ahanlon@ju.edu)(Corresponding author is Hildebrandt mhildebrandt@chatham.edu)(Corresponding author is Yeh catheryy@uci.edu)
Teaching Children Mathematics


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